Akkituk

Description:

Akkituk CR 8
XP 4,800
Female charau-ka cleric of Angazhan 7 (World Guide:
The Inner Sea 308)
CE Small humanoid (charau-ka)
Init –1; Senses darkvision 60 ft., low-light vision, scent;
Perception 6
Defense
AC 20, touch 13, flat-footed 20 (
2 armor, 3 deflection, –1 Dex,
+5 natural, +1 size)
hp 64 (10d8
20)
Fort 9, Ref +4, Will +11
Offense
Speed 30 ft., climb 30 ft.
Melee +1 spear +7/
2 (1d6–1/×3), bite 1 (1d3–2)
Ranged +1 spear +9 (1d6–1/19–20/×3) or
magic stone +9 (1d6–1/19–20)
Special Attacks channel negative energy 6/day (DC 16, 4d6),
wooden fist (
3, 8rounds/day)
Domain Spell-Like Abilities (CL 7th; concentration 12)
8/day—touch of evil (3 rounds)
Cleric Spells Prepared (CL 7th; concentration +12)
4th—giant vermin, summon monster IV, unholy blightD (DC 19)
3rd—bestow curse (DC 18), magic circle against goodD,
summon monster III, water walk
2nd—barkskinD, bear’s endurance, hold person (DC 17), sound
burst (DC 17), spiritual weapon
1st—bane (DC 16), divine favor, doom (DC 16), entangleD (DC
16), magic stone, obscuring mist, shield of faith
0 (at will)—bleed (DC 15), guidance, mending, virtue
D Domain spell; Domains Evil, Plant
Tactics
Before Combat Akkituk casts barkskin, bear’s endurance,
and shield of faith before combat (already included in her
stat block).
During Combat Akkituk does not try to engage in melee
against the PCs; she lets her minions do that while she casts
water walk and makes a fighting retreat to area D4. She
casts her spells as she goes, pausing to summon monsters
whenever she feels she can safely do so without one of the
PCs catching up to her. If she reaches the statue of the ape
demon, she uses her stone salve to waken it.
Morale Akkituk is sure of her rewards from Angazhan if she dies
fighting hairless infidels—she fights to the death as a result.
Statistics
Str 7, Dex 9, Con 12, Int 15, Wis 20, Cha 16
Base Atk +7; CMB +4; CMD 16
Feats Great Fortitude, Point-Blank Shot, Precise Shot,
Selective Channeling, Throw AnythingB, Toughness
Skills Climb +10, Craft (alchemy) +8, Diplomacy +10, Heal +15,
Knowledge (history) +7, Knowledge (planes) +12, Knowledge
(religion) +12, Perception +6, Sense Motive +15, Spellcraft +10,
Stealth +8, Survival +10
Languages Abyssal, Azlanti, Common, Polyglot
SQ bramble armor (1d6
3, 7 rounds/day)
Combat Gear potion of cure light wounds, potion of cure serious
wounds, wand of silence (11 charges); Other Gear +1 spear,
bracers of armor +2, stone salve (1 ounce), wooden holy
symbol of Angazhan, spell component pouch, 8 gp

Bio:

Akkituk

High Seas Run Red Lyacos