Athyra

Description:

Athyra CR 3
XP 800
Female human barbarian (savage barbarian) 3/druid 1
(Advanced Player’s Guide 79)
CN Medium humanoid (human)
Init 6; Senses Perception +6
Defense
AC 12, touch 11, flat-footed 9 (
2 Dex, 1 dodge, +1 natural,
–2 rage)
hp 39 (4 HD; 3d12
1d8+15)
Fort 8, Ref +3, Will +6; +1 vs. fear
Defensive Abilities naked courage, uncanny dodge
Offense
Speed 40 ft.
Melee glaive +8 (1d10
7/3)
Ranged dagger 5 (1d45/19–20)
Special Attacks rage (9 rounds/day), rage powers (rolling
dodge 1)
Domain Spell-Like Abilities (CL 1st; concentration +2)
At will—speak with animals (4 rounds/day)
Spells Prepared (CL 1st; concentration +2)
1st—calm animalsD (DC 12), charm animal (DC 12), longstrider
0 (at will)—know direction, purify food and drink, resistance
D Domain spell; Domain Animal
Tactics
During Combat Athyra uses speak with animals to order Jaji
into a flanking position, then rages, focusing her attacks on
one foe at a time.
Morale Athyra fights to the death.
Base Statistics When not raging, Athyra’s statistics are AC 14,
touch 13, flat-footed 11; hp 33; Fort +6, Will +4; Melee glaive
+6 (1d10
4/3); Ranged dagger 5 (1d43/19–20); Str 16,
Con 12; CMB +6; Skills Climb +7
Statistics
Str 20, Dex 14, Con 16, Int 8, Wis 13, Cha 12
Base Atk +3; CMB +8; CMD 19
Feats Animal Affinity, Endurance, Improved Initiative
Skills Climb +9, Craft (crude weapons) +3, Handle Animal +10,
Heal +5, Intimidate +5, Knowledge (nature) +5, Perception
+6, Ride +4, Stealth +3, Survival +10
Languages Polyglot
SQ fast movement, nature bond (Animal domain), nature
sense, wild empathy +2
Combat Gear potion of cure light wounds, potion of cure
moderate wounds; Other Gear bone glaive, stone daggers
(4), amulet of natural armor +1
Special Abilities
Naked Courage (Ex) A savage barbarian gains a +1 dodge
bonus to AC and a +1 morale bonus on saving throws
against fear when wearing no armor. This ability replaces
trap sense.
Jaji CR 3
XP 800
Deinonychus (Pathfinder RPG Bestiary 84)
hp 34

Bio:

Athyra

High Seas Run Red Lyacos