Olujimi

Description:

Olujimi CR 9
XP 6,400
Male angazhani (Heart of the Jungle 58)
CE Large magical beast
Init 3; Senses darkvision 60 ft., low-light vision,
scent, see invisibility; Perception +11
Defense
AC 24, touch 12, flat-footed 21 (
2 armor, 3
Dex, +8 natural, +2 shield, –1 size)
hp 114 (12d10
48)
Fort 12, Ref +11, Will +8
DR 10/cold iron or good; Immune electricity, poison;
Resist acid 10, cold 10, fire 10; SR 20
Offense
Speed 40 ft., climb 40 ft.
Melee +1 throwing axe +16/
11/6 (1d86), 2 mwk throwing
axes 16 (1d85), bite 11 (1d82) or
bite 16 (1d85), 3 claws 16 (1d65)
Ranged 1 throwing axe +16 (1d86), 2 mwk throwing axes 16
(1d8
5)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (4 claws 16, 1d67)
Spell-Like Abilities (CL 14th, concentration +16)
Constant—see invisibility
At will—deeper darkness, dimension door, dispel magic
3/day—dominate monster (DC 21), fear (DC 16)
Tactics
During Combat Olujimi starts combat by throwing his
nonmagical throwing axes at different targets, then roars in
to attack other foes with his magic axe and claws. If he drops
a foe to negative hit points, his bloodlust gets the better of
him and he abandons both shield and weapon to fight the
rest of the battle with his claws, eager to finish the fight with
some rending ruin. He saves fear and dominate monster to
use against any spellcasters who seem to be particularly
troublesome or against foes he can’t engage in melee. If he
dominates a foe, he orders that foe to cast aside his weapons,
drop to his knees, and pay homage to him.
Morale Olujimi uses dimension door to escape if brought below
40 hit points, seeking out Akkituk and ordering her to use
stone salve on the statue of the ape demon. He attempts to
use dominate monster on the ape demon to send it against
the PCs, but if that fails, he tries to lure the monster back
so that the PCs need to fight it anyway. When he reenters
combat with the PCs, Olujimi fights to the death.
Statistics
Str 21, Dex 17, Con 18, Int 12, Wis 14, Cha 15
Base Atk +12; CMB +18; CMD 31
Feats Cleave, Combat Reflexes, Iron Will, Multiweapon
Fighting, Power Attack, Weapon Focus (throwing axe)
Skills Climb +22, Intimidate +8, Knowledge (religion) +7,
Perception +11, Stealth +8, Survival +8
Languages Abyssal, Common, Polyglot
SQ martial training
Gear +1 light wooden shield, +1 throwing axe, masterwork
throwing axes (7), bracers of armor +2, leather axe harness
Special Abilities
Martial Training (Ex) Because of their high intelligence,
angazhani are proficient with light and medium armors,
simple weapons, and one martial weapon of choice.

Bio:

Olujimi

High Seas Run Red Lyacos