Pezock

Description:

Pezock CR 2
XP 600
Male tengu rogue 3 (Pathfinder RPG Bestiary 263)
CN Medium humanoid (tengu)
Init 7; Senses low-light vision; Perception +9
Defense
AC 15, touch 14, flat-footed 11 (
1 armor, 3 Dex, +1 dodge)
hp 23 (3d8
6)
Fort 2, Ref +6, Will +2
Defensive Abilities evasion, trap sense +1
Offense
Speed 30 ft.
Melee +1 sawtooth sabre +6 (1d8
2/19–20), bite +0 (1d3) or
crab slam –6 (2d6)
Special Attacks sneak attack +2d6
Tactics
During Combat Pezock sneak attacks the closest flat-footed
foe he can on the first round of combat. If he has allies,
he remains mobile and attempts to maximize his sneak
attacks, but if on his own, the tengu prefers to take full attack
actions—if facing multiple foes, he fights defensively.
Morale Pezock attempts to flee if reduced to 10 hit points or
fewer. He’ll even drop his magic sword if he thinks that’ll
give him an extra few seconds to flee while his pursuer
stops to pick the weapon up, but if he does so and gets
away, he obsesses over getting his prize back.
Statistics
Str 13, Dex 17, Con 12, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 17
Feats Dodge, Improved Initiative, Weapon Finesse
Skills Acrobatics +9, Craft (trapmaking) +7, Disable Device +9,
Escape Artist +9, Knowledge (engineering) +4, Linguistics +5,
Perception +9, Sleight of Hand +9, Stealth +11, Survival +4
Languages Common, Polyglot, Tengu
SQ gifted linguist, rogue talent (finesse rogue), swordtrained,
trapfinding +1
Gear broken leather armor, +1 sawtooth sabre, broken dagger

Bio:

Pezock

High Seas Run Red Lyacos