Teka

Description:

Teka CR 10
XP 9,600
Male charau-ka cleric of Lamashtu 9 (World Guide: The Inner
Sea 308)
CE Small humanoid (charau-ka)
Init 3; Senses darkvision 60 ft., low-light vision, scent;
Perception +8
Aura aura of madness (30 ft., DC 18, 9 rounds/day)
Defense
AC 28, touch 18, flat-footed 24 (
6 armor, 3 deflection,
+3 Dex, +1 dodge, +2 natural, +2 shield, +1 size)
hp 74 (12d8
21)
Fort 8, Ref +9, Will +7
Weaknesses paranoid
Offense
Speed 20 ft., climb 30 ft.
Melee +1 flaming club +13/
8 (1d4+4 plus 1d6 fire), bite 7
(1d3
1)
Ranged magic stone 14/8 (1d6+4/19–20)
Special Attacks channel negative energy 5/day (DC 18, 5d6),
might of the gods (9, 9 rounds/day), shrieking frenzy (see
page 51), thrown weapon mastery (see page 51)
Domain Spell-Like Abilities (CL 9th; concentration +13)
7/day—vision of madness (
/–4)
7/day—strength surge (4)
Cleric Spells Prepared (CL 9th; concentration +13)
5th—mass cure light wounds, righteous mightD
4th—confusionD (DC 18), cure critical wounds, freedom of
movement, unholy blight (DC 18)
3rd—bestow curse (DC 17), blindness/deafness (DC 17), cure
serious wounds, rageD, searing light
2nd—death knell (DC 16), hold person (DC 16), silence (DC 16),
sound burst (DC 16), spiritual weapon, touch of idiocyD
1st—bane (DC 15), cure light wounds, doom (DC 15), enlarge
personD, magic stone, shield of faith
0 (at will)—bleed (DC 14), detect poison, read magic, resistance
D Domain spell; Domains Madness, Strength
Tactics
Before Combat Teka casts magic stone and shield of faith
before combat.
During Combat Teka casts spells and makes ranged attacks
while his boggards engage foes in melee. He casts silence
on any obvious spellcasters. He channels negative energy
(using Selective Channeling on the boggards) and activates
his aura of madness if enemies break through the boggards’
line. If pressed into melee combat himself, Teka casts
righteous might.
Morale If reduced to fewer than 25 hit points, or if all of the
boggards are killed, Teka flees to area H8 to join the Kaava
Bush-Devil.
Base Statistics Without his spells, Teka has: AC 25, touch 15,
flat-footed 21; Ranged rock +13 (1d4
3/19–20).
Statistics
Str 16, Dex 16, Con 12, Int 8, Wis 18, Cha 14
Base Atk +8; CMB +10; CMD 28
Feats Combat Casting, Defensive Combat Training, Dodge,
Improved Channel, Scribe Scroll, Selective Channeling,
Throw AnythingB
Skills Climb +12, Knowledge (religion) +4, Perception +8,
Sense Motive +8, Stealth +12
Languages Abyssal, Polyglot
Combat Gear scroll of cure serious wounds, scroll of flame strike;
Other Gear +2 hide armor, masterwork heavy wooden
shield, +1 flaming club, copper armband (worth 30 gp), spell
component pouch, bone holy symbol of Lamashtu
Special Abilities
Paranoid (Ex) Teka suffers from paranoia as a result of the
vault’s midnight spores. Teka takes a –4 penalty on Will
saves and Charisma-based skill checks, cannot receive
benefit from or attempt the Aid Another action, and
cannot willingly accept aid (including healing) from another
creature unless he makes a DC 22 Will save.

Bio:

Teka

High Seas Run Red Lyacos