Umagro

Description:

Umagro CR 5
XP 1,600
Male human barbarian 6
CN Medium humanoid (human)
Init 2; Senses Perception +8
Defense
AC 17, touch 10, flat-footed 15 (
6 armor, 2 Dex, +1 natural,
–2 rage)
hp 69 (6d12
30)
Fort 9, Ref +4, Will +5
Defensive Abilities improved uncanny dodge, trap sense +2
Offense
Speed 40 ft.
Melee +1 kukri +11/
6 (1d4+6/18–20) and mwk kukri 11
(1d4
2/18–20)
Special Attacks rage (16 rounds/day), rage powers (animal fury,
knockback, superstition 3)
Tactics
During Combat Once he has dealt with the hostage, Umagro
uses Dazzling Display to demoralize his opponents and
impress the crowd below. Once his foes reach him, he
attacks wildly, using Power Attack and attempting to reduce
the number of his opponents by using his knockback rage
power to push them off the roof.
Morale Umagro is a martyr and eagerly fights to the death.
Base Statistics AC 19, touch 12, flat-footed 17; hp 57; Fort +7,
Will +3; Melee +1 kukri +9/
4 (1d4+4/18–20), mwk kukri 9
(1d4
1/18–20); Str 16, Con 14; CMB +9
Statistics
Str 20, Dex 15, Con 18, Int 8, Wis 12, Cha 10
Base Atk +6; CMB +11; CMD 21
Feats Dazzling Display, Power Attack, Two-Weapon Fighting,
Weapon Focus (kukri)
Skills Acrobatics +6, Handle Animal +4, Intimidate +9,
Knowledge (nature) +3, Linguistics +0, Perception +8,
Profession (miner) +2, Profession (soldier) +3, Survival +8
Languages Common, Polyglot
SQ fast movement
Gear masterwork breastplate, +1 kukri, masterwork
kukri, amulet of natural armor +1

Bio:

Umagro

High Seas Run Red Lyacos